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Advertisemnt Board - 1 Viewing Come Here To Advertise Your Site. Moderators: Alexander, Jennifaa Sub-boards: Advertisements, Link Back |
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ZapdosZulu: A Pokémon Heart Gold/Soul Silver RP by Noerd May 31, 2018 10:26:31 GMT -5 |
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General Board - 1 Viewing Come Here To Talk About Anything Here. Moderators: Alexander, Jennifaa Sub-boards: Suggestions!, This Is You!, Games Board |
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Moving The Site by Kim Mar 8, 2012 9:53:32 GMT -5 |
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Rules These Are Short, Simple And Straight follow Them And There Should Be No Problems. |
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Large Avi/ Color Name by Jennifaa Jul 12, 2011 14:23:43 GMT -5 |
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Plot Be Told Our Plot Is To Be Told Here. Moderators: Alexander, Jennifaa Sub-board: Questions |
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plot be told by Alexander Oct 23, 2009 9:48:32 GMT -5 |
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Studio Come Here To Request Banners And Headers Or Anything Related With Pictuers.Just Ask With A Thread And The Artists Will Begin. |
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Gone/Leaving If You Will Be Gone For A Few Weeks Or Leaving Post Here. |
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Staff Board Yes, even the staff get their own personal board. |
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Old Threads Old Threads Are Kept Here,If You Need OneBack Let The Staff Know. |
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Character Applications - 2 Viewing Please use the form provided, and follow it to the letter. We ask you do not post IC with applied character until they are accepted and placed into the proper sub-board. Thanks. Moderators: Alexander, Jennifaa Sub-boards: Face Claim, Name Reservations List, Humans, Vampires, Weres, Shifters, Equines, Hybirds |
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Riley Sano~ [Fin] by Alexander Mar 6, 2012 22:20:10 GMT -5 |
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Character Births - 1 Viewing Use The Correct Form And Place In The Correct Sub-Board. Moderators: Alexander, Jennifaa Sub-boards: Human Births, Vampire Births, Were Births, Shifter Births, Equine Births, Cross-Breed Births |
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Birthing Code by Jennifaa Oct 16, 2009 16:19:03 GMT -5 |
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Dining Hall What is left of this room is more beautiful than most would think. Alchemists of today have used their elements to make the crumbling walls look like crystal. The oil lamp fixtures have been modeled into fountains and the floors are like marble. The Dining Hall is the best room in the Castle. |
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Main Corridor The main corridor is wide and dimly lit, for no electricity services will pertain to customers as secluded and high in altitude as the castle. Therefore only large, hanging flame-pits illuminate the students’ walkway to their classes. Some centuries-old stone bricks protrude from the cold, gray walls, so people traveling the perimeter of the corridor have to watch their heads in fear of bumping into one. The floors, once made of mahogany wood fit for a king’s feet, have been replaced with sturdy plywood for scuffling and stomping students. Benches can also be found along this hallway, for the main corridor is also a social hot spot in people’s free time. |
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Classes - 1 Viewing In this board all the classes are listed. Make your threads in the class' board that you wish to be in at that time. Moderator: Alexander Sub-boards: Magick Class, Healing/Elemental Training Class, Mock Battle Training, Defense Training Class, Ability-Strengthening Class |
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Castle Defense Storage - 1 Viewing Castle Defense Storage is a place were Armor and Weapons are stored. It is a pretty large room. Great hiding places for older boys who come and sneak in (maybe girls). Its lighted by 5 lights around the room. With wood flooring and stone walls. There is a closet in the back of the room but most people don't know what is in there because it always locked. |
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Dorms - 1 Viewing Here is where most of the Academy's students live. All that are not Horse-shifters usually reside here as the rest of the lands are practically wilderness. Moderators: Alexander, Jennifaa Sub-boards: Male Dorms, Female Dorms |
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Cellars The cellar was a cruel and cold hearted place for the evil. Bad guys. Old rusted ankle and wrist locks hang on the wall. Thank god no bones or anything like that. There are stone walls and no windows. One light hung on the wall. Flickering. Stone stairs lead down to the cellars and if you keep going then basement. This place is no place to go for a student to venture in unless he was brave or just stupid. I guess both. |
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Basement This room was deep in the ground under the rest of the ruin. It is will preserved. Most things haven't been touched or moved around. The only lighting was candle light. It is very dark and damp down here. That is why there is a small fire place made of stone but its crumbling down just like the whole room. Old. So watch your step. |
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Chateau Gardens Some humans [and even creatures] come here to sit and enjoy the labour that a great many have put into the academy's gardens. Others come for inspiration or to just sit and chat with others in peace. Many secrets have been passed here. |
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Creek Shack Orphanage All parentless young are brought up or adopted off here. The walls are that of a clay-looking material [though is a bit stronger]. The floor is like cold stone. There are two rooms; one for the mistress, the other for the orphans. Ages range from month-olds to the ages of sixteen. Upon reaching 16, the youth are to leave the orphanage and fend for themselves. Stables are provided for the equine, and newborn equine are given the milk and nutritions needed to grow. The roof of this place is where the shack part of it's name comes from, for it is but thatch. |
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Hillside Market - 1 Viewing The humans of Academy Castle have almost everything needed, including a market. Everyone comes to the Hillside Market to shop. How do they get everything? Well, every month or so, a few of the humans go out of the region to stock up on everything from food, to clothes, to battery=operated objects for those who want to stay modern. In this market you never know what you will find! |
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Gothique Cathedral Gothique Cathedral has its own courtyard covered in grass and decorated with a fountain and planted flowers in the summer. The cathedral itself is in the Gothic style, with high ceilings and soaring arches. Ornately carved wooden pews lead up to a carved altar of stone with a large wooden crucifix in the background. However, unlike most Gothic cathedrals, it is well-lit with aesthetically placed skylights and stained-glass windows. |
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Mourge Valley Motel - 1 Viewing As I have clearly said before, the humans take care of mosst of the lands inhabitants for everyday-needs. If you would rather not sleep in the castle for whatever reason might be yours; Come to the Mourge Valley Motel. This is also where all creatures except non-shifting equine come to breed or just ''have some fun.'' If your posts are graphic, please post [graphic] in the heading of your threads to be fair to people who would rather not see or read anything like that. There is no fee for the motel, just check in at the front desk and have at the given room number! |
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Mourge Chambers Deep inside Mourge Mountain the humans keep chambers that hold the dead of all creatures human and alike. To enter, you must go through various torch-lit tunnels. Be careful, many of the tunnels lead to no more than dead ends. Don't get lost. |
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Boulder River - 1 Viewing A river studded liberally with large boulders winds its way through the land, fertilized with multiple types of fish, especially trout. Bears frequent the area, feeding off of their favorite food supply, as wellas the odd berry bush that grows along the sandy river banks. Beware, the current can be decieving, for it often pull sharder than you would expect n the deep middle of the channel. |
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Blood Valley By no paranormal act, the grass in this curious valley is ruby red. Due to its hue, it keeps many equines and humans away, however the creatures find it a pleasant place, seeing it as a nice way to stay out of the eyes of others to do as they please, but of course, you'll always find that random human or equine wandering about, either from a dare or just randomly. |
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Indatas Sloping hills and tall grass, even the humans and equines find this place a good place to relax and be alone, just at the edge of one valley lays a crystal pool that is oddly enough...multi-colored. |
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Dalysis Cliffs A steep, crumbling cliff that is essentially barren, if you edge close enough to the jagged lip of the cliff, looking down you can see the castle off to the west, and directly below is a roaring sea with jagged rocks threatening to impale any poor soul unfortunate enough to fall from the crumbling edge of the Dalysis Cliffs. |
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Arcaind Shores A stretch of beach that spreads out from under Dalysis Cliffs. The sand is not pleasant to walk on no matter the time. During the day, the sun beats down upon it making the sands unbearable to the touch, at night the fiery sand cools down to a touch that is so cold to human skin, that one could get frostbite within minuets. There have been reports of seeing white equines with always dripping manes roaming the shores of Arcaind. |
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Arcona Forest Arcona forest is the thick wooded area that is found at the edge of Indatas hills, many equines, humans, and some creatures fear this always foggy canopy of menacing leaves and branches, for you can sometimes hear the screams of tortured souls flying from the thickly populated forest. Still, there are some creatures that gladly call these haunting trees home, just watch your step if you dare to enter. |
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Archer Falls So named for the barely visible painting of an archer behindthe pounding curtainof water, Archer Falls occurs where the river falls off of a cliff, plummetting into a roiling pool lined with treacherously smooth stones. From there the water streams off down many previously dry runnels in the dirt, appearing like a tentacled monster when looked down upon from the ivy-laden cliff. Only one path leads to the top of the cliff, and a slippery one indeed, although it is often braved by youths who seek to fling themselves into the dark pool for a rush of adrenaline. |
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Sketch the Kind of Day}jenn{ by Alexander Jul 7, 2011 21:12:51 GMT -5 |
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Yarrow Grove Large-bowled oak trees populate the wooded area, creating a grove shaded almost entirely by the green bowers of their branches, creating a latticed light. Yarrow, a white flower, grows in thick clumps along the border of the grove, and spread through it like the stars of the sky. A few pools fed from underground sources dot the area, providing mirrors that reflect perfectly. |
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Sleeping in the Grove -claim- by Alexander Feb 20, 2012 12:40:06 GMT -5 |
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Impero Acres - 1 Viewing Impero acres rests on the edge of a vast lake in which none can see the other side, a large dock juts out above the black, menacing water for about one hundred feet before you encounter just posts where the rest of the dock used to be, many say that the dock is not a dock, but was once a bridge to the other side, no one knows what's on the other side, but sometimes they see mysterious glows and piercing screams dancing across the blackened water, few have tried to swim across the lake, and those that have made it...have never returned. |
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Skoteinos In the ancient Greek language, Skoteinos can be literally translated to mean 'dark'. And dark this land is. It lives in the shadow of a monstrous volcano that sits in the distance. Through out the history of Skoteinos, the sleeping monster in the distance has only erupted twice. Though eruptions are few and far in between, they have always proved to be devastating. Every thing and any thing that could not, and cannot get out of the way of the pyroclastic flow will be incinerated, only their bones shall remain. Though, with the ash that has remained in the soil, all plant life here is richer than any where else, but the same cannot be said about the water supply, which contains a large amount of ash, one must be careful to not stir up the bottom of the creek, for if that happens, the water becomes cloudy and unsuitable to drink until it all settles down again. |
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Salaisuus Salaisuus means mystery, and is the land that is located on the other side of the lake, so many mysteries and stories have stemmed from this side of the lake, the glowing lights that those see from Impero Acres is merely the constant fires that are started during storms in the dry season, to th e west of Salaisuss is Skoteinos. The equines that live here generally prefer the solitary life and don't bother to make their way around the lake to the more populated Impero Acres. |
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Scarile in Rai Scarile in Rai means "Stairway to Heaven" in Romanian, and that's just what everyone in the Castle believed this place to be. When you first enter into the territory of the angels you know you are there by the misted over teal waters that meet your feet after leaving the equine's lands. Across this "lake is two stone angels praying on either side of an archway that is the "way to the heaven." The stairs, actually, go up for hundreds of feet until you reach the place where the have begun to crumble. Some think that this stairway used to lead right up to heaven's gates until angels began to fall; crumbling the staircase with the jealousy of them being cast out of their heaven. |
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Jugend Lands of forever youth. Or so it seems. Most of the angels that come here, or even live here, are angels that remain in the form of a child forever. The angelic children of these lands enjoy the deep stream and decade-old oaks that have branches splayed perfectly for climbing or even hiding. Jugend is like a valley paradise. |
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Whispering Brooke - 1 Viewing Ever heard of a brooke that holds a haunting sound of whispering? This one does. Located at nearly the end of stream running through Jurgend, and pooling down into the Land of the Begotten, the Whispering Brooke is said to be as haunted as the The Forest, itself. They say that sometimes if you drink from the brooke at the wrong time, you die mysteriously. Just like that: dead as a door nail. |
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Land of the Begotten - 1 Viewing Incidentally, the Whispering Brooke that pours into the Begotten Land first streams into a waterfall that flows almost a hundred foot down. The Land of the Begotten, though, is a dark, mysterious one. Actually; it's more like a foggy marsh with deep waters, and barely any land to stand upon. To venture here be sure you learned to swim well. Just when you think you've reached a land; you fall into a covered pit of mud.. |
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The Forest If you happen to make out alive from the Begotten land, you find yourself in The Forest. At first it seems like a pitch black place. Dark, dreary, and completely desolate. Yet don't be fooled. Once you enter into the forest you find an almost holy-like surrounding of pure white light. It's rumored to be the "light of god" shining down upon the forest to ward away evil, but in reality its light reflecting off of the mountain-side that borders the lands of Academy Castle, and there go marking the end of line. Where the territories end, and the long trek out and away from the Castle grounds begins. |
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